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Zhilia Mann
Tide Way Out Productions
385
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Posted - 2012.04.06 15:43:00 -
[1] - Quote
Sonny Dang wrote: The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ...
The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.
This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.
I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off. |

Zhilia Mann
Tide Way Out Productions
386
|
Posted - 2012.04.06 19:04:00 -
[2] - Quote
Sonny Dang wrote:Zhilia Mann wrote:The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.
This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.
I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off. Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP.
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent. |

Zhilia Mann
Tide Way Out Productions
386
|
Posted - 2012.04.06 20:05:00 -
[3] - Quote
Perihelion Olenard wrote:Zhilia Mann wrote:
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.
Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get.
Yes. Yes I did. |

Zhilia Mann
Tide Way Out Productions
410
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Posted - 2012.04.11 16:38:00 -
[4] - Quote
DeBingJos wrote:Not everybody flies minmatar and you cannot compare an event like the alliance tournament with pvp on tranquility. Minmatar often fight at optimal + half falloff. This HALVES their EFT DPS.
Half is quite a bit actually! Try flying minmatar ships and then come back and share your experiences.
Edit for terrible spelling
Optimal + half falloff is more like 80% damage. Optimal + falloff is 50% (less a bit). |

Zhilia Mann
Tide Way Out Productions
412
|
Posted - 2012.04.12 19:52:00 -
[5] - Quote
Sonny Dang wrote:According to your argument, are you saying that we should all buffer tank when we don't have link or pills?
In any sufficiently large engagement, buffer tanking wins out. This is true of shield and armor.
In sufficiently small engagements, repair tanks can be made to do some very nice things and greatly benefit from odd support factors like boosters. This is also true of shield and armor. |
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